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Darkest dungeon laudanum curios
Darkest dungeon laudanum curios











  • Take another drink if you have an Antiquarian in your team and you miss out on their Antiques this way.
  • Take another drink if the effects of the curio are negative.
  • Take a drink every time a hero's quirk causes them to immediately activate a curio.
  • Take a drink if your forgot to disarm a trap.
  • Take a sip if you failed to disarm a trap.
  • darkest dungeon laudanum curios

    Take another shot if someone comes back with "Tippler", or has the "double vision" or "moving sluggishly" debuffs.This also applies if the hero stays in the Bar for another week. Take a shot every time you send a hero to the Bar.

    darkest dungeon laudanum curios

    Also drink if you return to the Hamlet only to realize a hero you've sent for stress relief is still unavailable. Drink whenever a hero goes missing in the Hamlet for the week.Drink whenever both the Caretaker and the Town Crier take up two slots in the same stress relief areas.

    darkest dungeon laudanum curios

    Take a sip every time the Narrator uses the words "dark", "singular", "terrible", "horror," or "baubles.".













    Darkest dungeon laudanum curios